App Inventor Setup
In Unit 1 Lesson 1.4: App Inventor Set Up, students will login to App Inventor for the first time and test an app with their mobile devices or emulator.
|CSP Framework||Lesson Activities|
BI 1: Creativity, EU 1.1: Creative development can be an essential process for creating computational artifacts.; EU 1.2: Computing enables people to use creative development processes to create computational artifacts for creative expression or to solve a problem.
|Apply a creative development process when creating computational artifacts. [LO 1.1.1]
|Students connect to App Inventor to run a test app.|
Access to computer labs and a mobile device or emulator
Educators should verify ahead of time that students can use the Wi-Fi and that there are no significant barriers to connecting devices and App Inventor. (See the IT Checklist and Troubleshooting Connection Problems).
Estimated Length: 45 minutes
(15-30 minutes): Following the directions in Unit 1 Lesson 1.4: App Inventor Set Up, students should login to App Inventor with their Gmail accounts and then run a test app on a mobile device or emulator.
Additional Resources: Alternatively, teachers could introduce App Inventor to students by leading them through building a simple Hello World app such as HelloWorld.aia. Here is an optional slide presentation for this. Many of the introductory concepts will be covered in Unit 2 in the first "I have a Dream" app, so you do not have to go into details at this point.
Your school email may already be based on Gmail accounts. It may work with all the Google products used during the course, but it may not as well. For example, you may be able to access Google Sites, but not App Inventor. Test it out during the summer to determine which route is best for your school. You may need to have each student create a brand new Gmail just for this course.